
Storey Publishing, LLC
Cardboard Box Engineering : Cool, Inventive Projects for Tinkerers, Makers & Future Scientists
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Cardboard Box Engineering
Author(s): Jonathan Adolph
Cardboard is everywhere! For creative kids aged 9 to 14, it’s the perfect eco-friendly building material, and Cardboard Box Engineering is the perfect guide to get them started on inventive tinkering. A working kaleidoscope, a marble roller coaster, a robotic hand, and a wind-powered tractor with cardboard gears are just some of the ingenious projects developed by Jonathan Adolph, author of the best-selling Mason Jar Science. Working with simple household tools, kids can follow the step-by-step photographic instructions to exercise their design smarts, expand their 3-D thinking, and learn the basics of physics and engineering with activities that have real-life applications.
Review(s):
“I really wish I'd had a book like this when I was a kid, and I think any young person who gets their hands on this book is really lucky. Who knows what kind of awesomeness this will inspire? I can't think of a better way to get kids away from screens and working with their hands, thinking, and inventing. This book might even change the world!” — Christian Ristow, robotic sculpture artist
“STEAM activities, such as the ones featured throughout the text, foster creativity, problem-solving, and teach the value of repurposing items… An engaging addition to any “How To” section. This book could be an exciting resource for students and teachers.”
— School Library Journal
ISBN: 9781635863604
Author(s): Jonathan Adolph
Cardboard is everywhere! For creative kids aged 9 to 14, it’s the perfect eco-friendly building material, and Cardboard Box Engineering is the perfect guide to get them started on inventive tinkering. A working kaleidoscope, a marble roller coaster, a robotic hand, and a wind-powered tractor with cardboard gears are just some of the ingenious projects developed by Jonathan Adolph, author of the best-selling Mason Jar Science. Working with simple household tools, kids can follow the step-by-step photographic instructions to exercise their design smarts, expand their 3-D thinking, and learn the basics of physics and engineering with activities that have real-life applications.
Review(s):
“I really wish I'd had a book like this when I was a kid, and I think any young person who gets their hands on this book is really lucky. Who knows what kind of awesomeness this will inspire? I can't think of a better way to get kids away from screens and working with their hands, thinking, and inventing. This book might even change the world!” — Christian Ristow, robotic sculpture artist
“STEAM activities, such as the ones featured throughout the text, foster creativity, problem-solving, and teach the value of repurposing items… An engaging addition to any “How To” section. This book could be an exciting resource for students and teachers.”
— School Library Journal
ISBN: 9781635863604